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VR may need to go through various iterations before it is able to attain mass market usage.
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The convenience of fingerprint authentication versus entering a six digit or longer password is likely to become increasingly beneficial.
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Smartphone adoption among 55-75 year olds has peaked and this age group is likely to grow in commercial importance over the coming years.
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With every year the smartphone is becoming ever easier and more enticing to use.
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The UK workforce could benefit significantly by making relevant business processes available via a smartphone.
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Machine learning is likely to play an increasingly important role in the evolution of smartphone application and handset design.
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The proportion of UK adults watching video on their smartphones has risen five fold over the last five years.
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Given the UK public’s tendency towards buying online, is there still a need for nearly 2,000 mobile operator stores?
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Smartphone adoption among UK adults continues to rise and is the most popular consumer electronics device.
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44% 44% of 16-24 years olds check their phone within 5 minutes of preparing to sleep.
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The most popular approaches to reducing phone usage are by making the phone, or its functions (connectivity, apps) disappear
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91% of surveyed 16-75 year olds used their smartphone in the last day, but some devices such as VR headsets have never even been used.
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Smartphone penetration has increased by 33 percentage points over the last 5 years, while laptop penetration has remained flat.
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Among all shopping related activities, browsing a shopping website/app is the most popular on a smartphone.
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Smartphone ownership increased from 52% in 2012 to 85% in 2017.
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56% of 16-24 year olds believe they use their smartphone too much, compared to only 12% of 65-75 age group.
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41% of respondents in a relationship think their partner uses their phone too much
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17% of people watch short-form videos on social networks or YouTube at least once a week
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54% of 16-75 year olds who use a virtual assistant do so to search for general information
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29% of respondents are aware of route based suggestions and 16% use these services.
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55% look at their phone within 15 minutes of waking. For most smartphone owners, checking their phones is among the first and last things they do in a day.
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Just over half of all respondents used their smartphones for at least one work related business activity.
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Respondents owning a type of connected device has jumped from 52% in 2016 to 73% in 2017.
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81% of smartphone owners were aware of at least one application that incorporates machine learning; 65% use at least one
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22% of smartphones with an ‘after life’ are either sold or traded, but 37% chose to keep old phones as spares
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Video viewing on smartphones has increased in 2017 across all video formats.
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Among all age groups short-form video is the most commonly watched.
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47% of 16-17 year olds surveyed stream films and/or a TV series compared to 2% of 65-75 year olds
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41% of all smartphone owners surveyed have never gone into a physical store to get information about their contract or to query their bill
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More than 50% of smartphone users visited a physical mobile operator store in the last year
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19% of respondents use their phone often for business purposes outside of working hours.
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40% of smartphones were purchased online, compared to 34% in store
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Whilst 87% of 16-24 year olds use social networks on a weekly basis, while only 39% of 65-75 year olds do so.
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Communication over instant messaging has increased by 40 percentage points over the last five years.
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21% 16-24 year old smartphone owners check for messages in the middle of the night; most of these respond to messages.
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72% of survey respondents aged 16-75 have used an online banking app to transfer money.
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Fingerprint recognition as a method of authentication has increased by 7% over the last year.
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Smartphone penetration among 55-75 year olds has increased by 42 percentage points over the last five years.
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In the last five years, use of instant messaging applications/services among 55-75 year olds has increased by 29 percentage points.
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29% of respondents own or have access to a high end VR headset costing over £100
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